MAGES. Engine Compendium
1.1.
Introduction
1.2.
General engine information
1.3.
Game list
2.1.
Scripting engine specification (working draft)
2.2.
The virtual machine
2.3.
SCX file format
2.4.
Expression encoding
2.5.
String encoding
2.6.
Instruction set reference
2.6.1.
Assign instruction
2.6.2.
Jumps
2.6.2.1.
Jump
2.6.2.2.
JumpTable
2.6.2.3.
JumpIf
2.6.2.4.
Call
2.6.2.5.
JumpFar
2.6.2.6.
CallFar
2.6.2.7.
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